Main Site Practice Test
Home Notes Physics Vectors and Equilibrium

Vectors and Equilibrium

Vectors and Equilibrium is the mathematical foundation of mechanics. The AAMC MCAT content outline expects fluency in adding vectors via rectangular components, computing scalar (dot) products, and computing vector (cross) products. Vector reasoning often appears as part of a hybrid mechanics problem.

AAMC content categories. Three subtopics — Vector Addition by Rectangular Components, Scalar (dot) Product, and Vector (cross) Product — with applications across all of mechanics.

Addition of Vectors (Rectangular Components)

A vector A in 2-D can be resolved into perpendicular (rectangular) components along x and y axes:

A = Axî + Ayĵ

where î, ĵ, k̂ are the unit vectors along x, y, z. The components are:

Conversely, given the components, the magnitude and direction of A are:

Adding two vectors

To add A and B by components: split each into x and y components, add the components separately, then re-combine:

Memory aid. "Cosine for the side along the line, sine for across." Ax = A cosθ (along the reference x-axis), Ay = A sinθ (perpendicular to it).

Scalar Product

The scalar (dot) product of two vectors A and B is a scalar quantity defined by:

A·B = |A||B|cosθ

where θ is the angle between A and B. In component form:

A·B = AxBx + AyBy + AzBz

Properties

Physical examples

Vector Product

The vector (cross) product of A and B is a vector defined by:

A × B = |A||B|sinθ·n̂

where n̂ is a unit vector perpendicular to the plane containing A and B, with direction given by the right-hand rule: curl the fingers of the right hand from A to B; the thumb points in the direction of A × B.

Properties

Common trap. The cross product is not commutative. A × B = −(B × A). Many students lose points by forgetting this and switching the order of the operands, which flips the sign (and physical direction) of the result.

Physical examples

Determinant form

For A = Axî + Ayĵ + Azk̂ and B = Bxî + Byĵ + Bzk̂:

A × B = (AyBz − AzBy)î + (AzBx − AxBz)ĵ + (AxBy − AyBx)k̂

Scalar (dot) vs Vector (cross) product
PropertyScalar (dot) product A · BVector (cross) product A × B
ResultScalarVector
Definition|A| |B| cosθ|A| |B| sinθ · n̂
Maximum whenθ = 0° → |A||B|θ = 90° → |A||B|
Zero whenθ = 90° (perpendicular)θ = 0° or 180° (parallel / antiparallel)
Commutative?Yes — A · B = B · ANo — A × B = −(B × A)
Self-productA · A = |A|²A × A = 0
Geometric meaningProjection of one onto the otherArea of parallelogram with sides A, B
Physics examplesWork W = F · d, Power P = F · v, Flux Φ = B · ATorque τ = r × F, Angular momentum L = r × p, F = qv × B

Equilibrium of Forces

A body is in equilibrium when its state of rest or uniform motion is unchanged. Two conditions must hold:

First condition (translational equilibrium)
The vector sum of all forces acting on the body is zero: ΣF = 0. Equivalent: ΣFx = 0 and ΣFy = 0.
Second condition (rotational equilibrium)
The vector sum of all torques about any point is zero: Στ = 0.

Both conditions together → complete equilibrium. A book resting on a table satisfies the first; a balanced see-saw satisfies both.

The MCAT-favored way to solve an equilibrium problem is to resolve every force into rectangular components and set each direction's sum to zero (ΣFx = 0, ΣFy = 0), then, if rotation is involved, set Στ = 0 about a convenient pivot (choosing the pivot at an unknown force eliminates it from the torque equation). Three coplanar forces in equilibrium can also be drawn head-to-tail to form a closed triangle.

Worked MCQs

Five MCQs that capture the high-yield testing patterns for this chapter.

Q1. The magnitude of the resultant of two perpendicular vectors of magnitudes 3 and 4 is:

  • 1
  • 3.5
  • 5
  • 7

|R| = √(3² + 4²) = √25 = 5. Classic 3-4-5 triangle.

Q2. If A·B = 0 and neither A nor B is zero, then the angle between them is:

  • 45°
  • 90°
  • 180°

A·B = |A||B|cosθ. Zero requires cosθ = 0, i.e. θ = 90° (perpendicular vectors).

Q3. The vector product î × ĵ equals:

  • 0
  • −k̂
  • î + ĵ

Cyclic order in right-handed system: î × ĵ = k̂, ĵ × k̂ = î, k̂ × î = ĵ. Reverse order picks up a minus sign.

Q4. The torque produced by a force F applied at a position vector r relative to a pivot is:

  • r·F
  • r × F
  • F × r
  • |r||F|cosθ

Torque is a vector quantity defined as τ = r × F (cross product). Note that F × r would give the wrong sign.

Q5. If A = 2î + 3ĵ and B = 4î − ĵ, then A·B equals:

  • 11
  • −3
  • 5
  • 8

A·B = (2)(4) + (3)(−1) = 8 − 3 = 5.

Quick Recap

Test yourself. Take a timed Vectors quiz or browse all Physics MCQs to lock these concepts in.